Many games are designed to change and develop specific skills of decision making, problem solving and critical thinking (such as those involved in survey sampling, perception and communication). As such, they can be used to change and improve students attitudes toward self, environment, and classroom learning. They may also increase empathy for others and help develop awareness of personal and interpersonal values by allowing players to see moral and ethical implications of the choices they make. Simulation games can provide increased insights into how the world is seen, like the moral and intellectual idiosyncrasies of others. Therefore, the use of simulation games may increase students' motivation and interest in learning. Students will experience them by actually ''living" the experiences. See also: Video games and education, Games and learning, and Gamification of learningīecause Simulation games make learning a matter of direct experience, they may relieve the tedium associated with more conventional modes of instruction, as they demand increased participation rather than merely reading about or discussing concepts and ideas (like discrimination, culture, stratification, and norms). These may include simulations of pinball games and casino games such as slot machines, pachinko, and roulette.
These can include some of the vehicle simulation games including the flight, train and truck simulator titles, hunting games like TheHunter series, other job simulation games like House Flipper or PowerWash Simulator, and games themed around these types of jobs like Overcooked.